Terrain – cities of death

Hey all

The cities of death table is getting really close now. I’ve been adding in more detail, focusing on the scatter terrain and some of the buildings. First up, the Arbites sector house has had the windows filled in and an arbites symbol added to the front. It’s a little hard to see in the photo, but was done using an Imperial Fist etched brass symbol and some plasticard.

DSCF3781 DSCF3778

I’ve also added detail to all the scatter terrain.

I added in the detail to the other bits of scatter terrain, but apparently didn’t take any pics, because I’m smart! SMRT…

Cheers guys

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Terrain – Cities of Death

Hey all

DSCF3772

More work on the cities of death table, this time adding in details to the bases of the buildings. I’ve mainly been focusing on adding texture, craters and debris to the bases to try and make them look a bit more interesting. I didn’t get to carried away, as I still wanted models to be able to move across the ruins with relative ease. The craters in particular were a lot of fun to make!

I have to admit that the table has been a lot more work than I originally thought it would be. Still, I’m having a lot of fun doing it. Almost at the stage where I can start getting some paint on this monster!

Cheers guys

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Sigismund

Hey all,

First of all, apologies for the lack of updates. I feel very guilty about my horrible neglect of the blog. But, it’s not entirely due to lack of effort. Actually, the main reason is my camera disappeared during the house move and it still hasn’t reappeared yet. At this point I’m declaring it lost in the warp.

But, I’ve still been getting a bit of hobby done. The table is coming along nicely, although I felt the need to paint a few actual models. Sigismund is one of my favorite Heresy characters, and I expect him to be an absolute monster on the battlefield. My Imperial Fists have gone for far to long without a Sigismund in their ranks, so it was definitely time to change that.

Sigismund1

Sigismund2

 

I had a blast painting him and can’t wait to try him on the battlefield. Hopefully he can begin a long and successful career of lopping off traitor heads.

More pics to come, but apparently my computer/internet connection is having a day…

Cheers guys

 

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Terrain – cities of death, test run

Hey all

I love long weekends! Still heaps of work to do on the cities of death, but it’s now ready to do a dry run and see how it looks all set out on the table. The far left hand side (on the pic below) still needs a building of some description, but otherwise it’s starting to get a feel for how it should end up.

Cities of death wip 1

 

I’ve managed to have a couple of games on the table to see how playable it is, and so far I’m really happy with the results. The table feels like it has a good mix of cover and open areas, with some large line-of-sight blocking pieces to make the game a bit more tactical. The large buildings also help counter one another, and neither table edge feels like it has too much of an advantage over any other.

So, still lots of details to add in, but it’s been really inspirational seeing it all set out and having some games on it!

Cheers guys

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Terrain – cities of death update, scatter terrain

Hey all

Work continues on the table. Although all the terrain for this table is technically scatter terrain, they’ve all got relatively set positions on the board. But, I also want some terrain that can be placed wherever I want on the table to change things up and add a bit more variation.

So, a few pieces of urban scatter terrain are called for. These are all designed to be placed over the roads and sidewalks, and most are designed to represent ‘battle field’ terrain, like tank traps, barricades, etc. These were heaps of fun to make and mainly made from junk in my bitz boxes.

A makeshift barricade for infantry to shelter behind

A makeshift barricade for infantry to shelter behind

Another barricade, based around a beaten up old Leman Russ battle tank

Another barricade, based around a beaten up old Leman Russ battle tank

Side view of the barricade and the destroyed Russ

Side view of the barricade and the destroyed Russ

Still needs lots of detail, but a nice simple piece of scatter terrain

Still needs lots of detail, but a nice simple piece of scatter terrain

A wip section of tank traps.

A wip section of tank traps.

A large statue will be placed in the center of the table, but I want several smaller ones to be placed around it, forming a large plaza in front of the Hall of Judgement. The smaller statues will just be various 28mm models, but to make them a bit more imposing I’m going to mount them on plinths. I tried my hand at a bit of woodworking and came up with a fairly simple plinth. I’ll make four of these, one for each corner of the plaza.

Four of these will act as plinths for more statues across the city

Four of these will act as plinths for more statues across the city

Finally, I’ve also added a little more detail to the Hall of Judgement. I imagine an Imperial Judge sitting in a throne at the head of the chamber, dispensing punishments to all those brought before him.

This will be the Judges Throne in the Hall of Judgement

This will be the Judge’s Throne in the Hall of Judgement

And the throne and its platform. This will sit on the far side of the Hall of Judgement

And the throne and its platform. This will sit on the far side of the Hall of Judgement

Cheers guys

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Terrain – Cities of Death update

Hey all

Just a quick update today. I’ve made a couple of extra buildings for the cities of death table. These ones are smaller, designed for the 18cm x 48cm bases.

First up is the Hall of Records. This building will probably sit next to the Hall of Judgement, and contains all the records for the penal system.

Hall of Records wip 1 Hall of Records wip 2

Next up is a munitions bunker that will be placed with the Adeptus Arbites sector house. This building was heavily inspired by the Cities of Death terrain over on thepaintingbunker.

Ammo bunker wip 3

Ammo bunker wip 2

Ammo bunker wip 1

Cheers guys

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Terrain – Cities of Death update

Hey all

Sorry for the delay between posts. Life has been remarkably hectic of late, with both a new job and a new house. But, the new place has a giant garage which I’ve claimed in the name of the Emperor for my new hobby cave. It should be fantastic, and large enough for a permanent apocalypse table if I want one (which I do). So, although there hasn’t been much time, I’m super psyched about getting stuff happening. To that end, I’ve managed to find a little bit of time between moving to keep the city fight table creeping along.

The basic shells of the three main buildings are mostly done, so I’ve begun work on the bases they’ll be sitting on. I find a common problem with cities of death tables is there can often be very little cover for infantry at ground level, unless they’re actually inside a building. This is one of the things I wanted to address on this table, and so I’ve decided to have several of the buildings siting on raised areas of pavement. This should give infantry on the roads something to potentially hide behind, as well as add emphasis to the buildings and make them even more of a feature.

I’ve used blue foam for this, as it’s like polystyrene only much stronger and more durable. I’ve then mounted it on thin sheets of MDF board. As I mentioned earlier, all of these bases will be set at specific sizes, which should help the modularity of the final table.

Each of the three table boards are 60cm x 120cm (which is the metric version of 2’x4′), combining for a 6’x4′ table. The basic footprint I’m using for the city blocks is 48cm x 48cm. Two blocks will be placed on each board, one in each half. There will be 6cm on every side of the block, and 12cm in between them. When combined with the 6cm free on the adjacent boards, this will result in 12cm roads across the table.

Other block footprints will be 48cm by 54cm. These will be for the largest buildings, and will simply lose the 6cm road to one side of the building. This can either be placed on the edge of the table, or will just result in a one lane road adjacent to one side of the building. I’ll also be using blocks with an 18cm x 48cm footprint. Two of these will result in a block the same size as the standard block, with a 12cm road in between them.

At least that’s the theory!

Now, onto some pics. First up is the base for the Hall of Judgement. Just the basic structure at the moment, so still needs lots of details.

The base for the Hall of Judgement

The base for the Hall of Judgement

The Hall of Judgement on its base

The Hall of Judgement on its base

And the Chamber of Administration on its base.

Chamber of Admin wip 2

And finally, I want a statue for the center of the table. Hopefully this should be a good centerpiece. It should also be open enough to allow some line of site across the table while still giving cover for infantry.

Statue wip 1 Statue wip 2 Statue wip 3 Statue wip 4

So, lots of progress, but lots more to go!

Cheers guys

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