Imperial Fists Tactical Squads

Hey all

More Imperial Fists, this time some infantry. I actually finished these squads a while ago and then completely forgot to post them. So, in the theory that it’s better late then never, here are a few extra squads for the ranks of the fists.

Combat Squad of the third tactical squad

Combat Squad of the third tactical squad

The third tactical squad is equipped with MKIII iron armour

The third tactical squad is equipped with MKIII iron armour

The Third Tactical Squad of the Imperial Fists 5th Company

The Third Tactical Squad of the Imperial Fists 5th Company

Combat Squad of the Sixth Tactical Squad

Combat Squad of the Sixth Tactical Squad

The sixth tactical squad is equipped with a combination of MKIV and MKV power armour

The sixth tactical squad is equipped with a combination of MKIV and MKV power armour

The Sixth Tactical Squad of the Imperial Fists 5th Company

The Sixth Tactical Squad of the Imperial Fists 5th Company

The third tactical squad is equipped with MKIII armour, both because I think it looks fantastic and really fits the aesthetics of the Imperial Fists. I envision this squad as a support unit, following in the wake of the breaching marines to secure positions. Alternatively, this squad deploys deep into the enemy battle line by use of drop pod or insertion by drop ship.

The sixth tactical squad is equipped with MKIV and V armour, and I see this squad as a ranged support unit. Their role is to sit back and offer fire support while securing vital objectives in the Imperial Fists deployment zones.

As a habit, I tend not to equip my tactical squads with both a special and a heavy weapon. I find I tend to have a role in mind for each tactical squad, and so equip them as appropriate to that role. If I envision a squad moving forward in a rhino to support the main assault units, then there seems little point in equipping the squad with a heavy weapon. I tend to magnetize some of the models however, so I’ve got the option of changing special weapons or getting rid of them all together, which is particularly useful for games of Horus Heresy.

I make a habit of fielding a lot of tactical squads in both 40k and Horus Heresy games. With the objective secured rule, they are really handy to have around. But more than that, tactical squads are really thematic, and I think that’s a really important component of warhammer. It’s far to easy to fill out army lists with devastator centurion’s and the like, taking only the most powerful and cost effective units rather than what’s thematic and what’s going to give both you and your opponent a fun game.

And finally, here is a techpriest and thunderfire cannon for the army. This techpriest was actually the first model I painted for the army, and it’s taken the pore fellow over two years to finally be issued with his weapon. That’s life in the Imperium I suppose. I’m also planning on using the thunderfire as a quad gun in games of Horus Heresy, so I suppose I’ll need to convert up some marine crew for it at some stage.

Imperial Fists Thunderfire Cannon, equipped for operations in rough terrain

Imperial Fists Thunderfire Cannon, equipped for operations in rough terrain

That’s all for now.

Cheers guys

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One Response to Imperial Fists Tactical Squads

  1. 40kterminatus says:

    Some very nice looking Imperial Fists.

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