More hardware for the Imperial Fists, this time in the form of a Land Raider Achilles.
The background for the Land Raider Achilles says it was originally created by the Imperial Fists, which means I had to have one in the army. The raider is basically finished, ready to line up alongside the mkIIB and the rest of the Imperial Fists.
There is less contrasting black on the Achilles compared to the mkIIB. I really like the extra contrast on the black mkIIB forward recessed panels, so I’m tempted to go back in and add them on to the Achilles. Only trouble is I’m not sure how it will look with the extra track armour on the front of the Achilles. Anyway, here are some pics.
I’ve never fielded a Land Raider Achilles before, so I’m curious how it will preform on the table. Outwardly it seems like it has a very eccentric collection of weapons that aren’t optimized for any particular role. Also, unlike other land raiders, the Achilles isn’t an assault vehicle, so might have trouble spearheading an assault.
However, although the Achilles isn’t optimized to engage any particular threat, I think it’s versatility will allow it to fill certain roles very well. Tactically it should work well to defend an objective, or to contest an enemy objective. There are several reasons why it should work well in this role: Firstly, the Achilles is extremely durable, which should mean it will hold up to enemy fire quite well, giving it considerable staying power. Secondly, the Achilles’s weapons are versatile enough to counter most enemy threats. Remember that power of the machine spirit means the thunderfire cannon can target infantry while the multimeltas engage any vehicles foolish enough to get to close. Thirdly, although it only has a small transport capacity, it’s still big enough to fit a five man tactical squad or scout squad inside and keep them safe. The squad can then disembark late game to hold whatever objective the Achilles is standing guard over. If the Achilles is between the objective and the enemy, the squad can simply shelter behind the raider to stay safe while holding the objective.
In games of Horus Heresy, I think the Achilles should work in a very similar way. At its best it should be used to move forward, aiming for an objective in the middle of the table somewhere. Power of the machine spirit means the thudd gun can keep firing the whole time it advances, and if it’s parked in the middle of the table the multi-meltas can be used to best effect. Its transport capacity means it can carry a tactical support squad inside, ready to jump out with 4 or 5 flamers to purge anything holding the objective. Finally, the Achilles should be very hard to kill. Meltas, usually one of the best anti-tank weapons around, are all but useless against the Achilles. Also, unless firing an AP 1 or 2 weapon, its impossible to destroy the Achilles from a penetrating hit, other than by removing its last hull point. I think it should be a fun unit to try, so looking forward to getting it onto a table!
Ever used an Achilles or have some good tactical tips? Leave a comment and let me know!